© 2025 The authors. This article is published by IIETA and is licensed under the CC BY 4.0 license (http://creativecommons.org/licenses/by/4.0/).
OPEN ACCESS
Neural Radiance Fields (NeRF) have significantly advanced 3D scene reconstruction by enabling photorealistic rendering from sparse 2D image collections through deep implicit representations. However, their high computational cost remains a major barrier to real-time deployment in dynamic environments. In this work, we propose a novel NeRF-driven framework tailored for real-time 3D object and scene understanding. Our method integrates a hybrid implicit-explicit encoding scheme and an optimized ray sampling strategy to effectively reduce inference latency while preserving geometric fidelity. Beyond acceleration, the framework incorporates semantic-level scene parsing, allowing for real-time object interaction and contextual understanding. Extensive experiments validate our approach across multiple benchmarks, demonstrating improved reconstruction speed and semantic accuracy compared to baseline NeRF variants. This work bridges the gap between high-quality neural rendering and the demands of real-world intelligent systems such as robotics, augmented reality, and autonomous perception.
NeRF, 3D reconstruction, real-time rendering, deep implicit representations, semantic scene understanding, implicit-explicit encoding, ray sampling
Reconstructing accurate and efficient three-dimensional (3D) scenes from two-dimensional (2D) images remains a fundamental challenge in computer vision, graphics, and intelligent systems. Traditional approaches—such as stereo matching, structure-from-motion, and multi-view stereo—have contributed significantly to this field. However, these methods often require dense image inputs and struggle to capture fine structural details, especially under sparse or noisy conditions.
Recent advances in deep learning have reshaped the landscape of 3D reconstruction. Among them, Neural Radiance Fields (NeRF) have emerged as a highly effective solution. NeRF represents a scene as a continuous volumetric function, allowing for the generation of photorealistic views from limited image inputs. This deep implicit neural representation captures both geometry and appearance with impressive fidelity and flexibility.
Despite their powerful representation capabilities, conventional NeRF architectures are constrained by heavy computational demands. Specifically, they rely on dense sampling along camera rays and repeated evaluations of deep multilayer perceptrons (MLPs), leading to slow inference. Such limitations hinder their application in real-time, latency-sensitive scenarios, including autonomous navigation, robotics, and augmented reality (AR).
To address these challenges, a number of acceleration strategies have been proposed. Voxel-based encodings, adaptive hierarchical sampling, and hybrid implicit-explicit representations [1] have all shown promise in reducing computation time. However, these methods often face trade-offs between rendering quality and speed. Moreover, most fail to incorporate semantic-level scene understanding, which is crucial for intelligent systems that require both perception and interaction.
In this paper, we introduce a novel NeRF-driven framework designed specifically for real-time 3D object and scene understanding. Our approach combines fast inference, geometric precision, and semantic awareness. The main contributions of this work are:
Extensive experiments demonstrate that our method outperforms conventional NeRF models in both speed and fidelity. Furthermore, the semantic integration enhances its practicality in real-world applications, including robotics perception, augmented reality, and intelligent vision systems.
Reconstructing high-quality 3D scenes from 2D image collections remains a fundamental problem in computer vision. NeRF have emerged as a leading solution, offering a continuous volumetric representation that enables photorealistic rendering from sparse inputs. This section reviews recent progress in NeRF-based reconstruction, with emphasis on efficiency, scalability, semantic awareness, and links to generative modeling—areas directly relevant to our proposed framework.
2.1 Early foundations of NeRF
The original NeRF model proposed by Mildenhall et al. [2] introduced a deep implicit function to represent a scene’s geometry and appearance. By querying a fully connected neural network at sampled points along camera rays, NeRF achieves high-fidelity novel view synthesis. However, this comes at a significant computational cost, as millions of evaluations are required to render a single frame—making it impractical for real-time or large-scale deployment.
To mitigate these limitations, several enhancements have been proposed. Mip-NeRF [3, 4] incorporates a multiscale anti-aliasing mechanism that dynamically adjusts resolution based on viewing direction and scale, improving both speed and rendering quality. NeRF++ [1, 5, 6] extends the original model by introducing hierarchical spatial partitioning to handle unbounded scenes, enabling more robust modeling of indoor-outdoor transitions. These foundational works laid the groundwork for performance-aware NeRF design, yet real-time applications remain elusive.
2.2 Efficient representations and real-time acceleration
Achieving practical rendering speed has led to a wave of optimization strategies. Billouard et al. [7] presented Instant Neural Graphics Primitives, employing multiresolution hash encoding to drastically reduce memory overhead and accelerate spatial queries. This method demonstrates near real-time performance without compromising geometric precision.
Zhu et al. [8] proposed PlenOctrees, which integrate octree-based structures with NeRF, allowing rapid ray traversal and efficient view synthesis. Kim et al. [9] advanced this further with Neural Sparse Voxel Fields, leveraging sparse volume representations to improve scalability and support larger, more complex scenes. These works inform our hybrid implicit-explicit design, which aims to retain fine detail while achieving real-time inference.
2.3 Enhancing reconstruction fidelity
While acceleration is essential, maintaining high-resolution details remains equally critical. Edavamadathil Sivaram et al. [10] proposed Neural Geometry Fields, augmenting the radiance field with surface normals and curvature to better preserve local structure. Xu et al. [11] developed NeRF-W, which adapts NeRF to "in-the-wild" imagery by incorporating learned appearance embeddings to handle varying lighting and occlusions.
Inspired by these approaches, our method incorporates architectural refinements to preserve surface integrity under real-time constraints. We extend prior efforts by optimizing both network structure and sampling strategies to maintain fidelity while reducing latency.
2.4 Semantic understanding in neural rendering
Real-time applications often demand not just geometric reconstruction, but semantic understanding. Wang et al. [12] extended NeRF with semantic labeling, enabling object-aware reconstruction suitable for robotics and AR tasks. Koch et al. [13] took this further by embedding scene graphs into NeRF, allowing spatial and relational reasoning among objects within complex environments.
These developments motivate our framework’s integration of semantic-level parsing. Unlike prior methods that treat semantics as auxiliary labels, we embed semantic information directly into the rendering pipeline, enabling real-time interactive scene understanding.
2.5 GAN-based modeling and entropy-aware optimization
Generative Adversarial Networks (GANs) have shown promise in high-resolution image synthesis and have been adapted to 3D tasks. Liang et al. [14] applied GAN architectures to anomaly detection and alert systems, illustrating their potential for modeling dynamic environments. More relevant to our contribution, Yu et al. [15] introduced the Entropy-Maximized GAN (EM-GAN), incorporating entropy regularization to improve sample diversity and training stability—principles directly applicable to the design of more robust neural fields.
We adopt a similar philosophy by embedding entropy-aware design principles into our hybrid NeRF framework, promoting stable, diverse, and information-rich reconstructions without sacrificing efficiency.
2.6 Application domains and future outlook
Recent NeRF variants have demonstrated success in specialized fields. Wang et al. [16] explored NeRF for medical imaging, reconstructing anatomical structures from limited-angle scans. Croce et al. [17] applied NeRF in cultural heritage preservation, achieving digital restoration of fragile artifacts.
Building on these advancements, our work aims to generalize NeRF-based methods to dynamic, real-time contexts requiring both visual fidelity and semantic awareness. Remaining challenges include scene generalization, efficient multi-object reasoning, and scalable training under constrained computational budgets—areas that our proposed framework begins to address.
We propose a novel NeRF-based framework designed for real-time 3D reconstruction and semantic scene understanding. Our architecture addresses the limitations of conventional NeRF models by introducing three key modules:
An overview of the pipeline is illustrated in Figure 1.
Figure 1. Pipeline of the proposed real-time NeRF framework with hybrid encoding and semantic rendering
3.1 Hybrid implicit-explicit encoding
Traditional NeRF relies entirely on implicit multilayer perceptrons (MLPs) to regress radiance and density, requiring dense point sampling and continuous evaluation, which hinders real-time applications. To alleviate this, we propose a hybrid representation combining an explicit voxel-based structure and an implicit neural function.
We partition the scene into a sparse voxel grid $\mathcal{V} \in \mathbb{R}^{N \times N \times N}$, where each voxel stores a feature vector $f_v$ precomputed from image-space information (e.g., geometry priors or coarse color estimations). These features are used to condition the implicit network $f_\theta$, enabling localized detail without full MLP evaluations.
The neural function estimates volume density $\sigma \in \mathbb{R}$ and RGB color $c \in \mathbb{R}^3$ for a 3D location $\mathrm{x} \in \mathbb{R}^3$ as follows:
$c, \sigma=f_\theta\left(\phi(\mathbb{X}), d, f_v\right)$,
where,
This architecture reduces the burden of continuous MLP evaluation and allows for efficient lookup-based approximation in regions with lower detail variance.
To determine how much each branch contributes at any location, we maintain a lightweight occupancy grid that stores an exponential moving average of predicted densities observed during training. For every spatial query, an occupancy-dependent blending weight determines the contribution of the explicit voxel feature versus the implicit positional encoding. High-occupancy regions—where observations are dense and geometry is reliable—favor explicit voxel features, which excel at preserving fine local detail. Conversely, low-occupancy areas rely more on the implicit MLP, which provides smoother interpolation and better generalization in regions with limited evidence.
This adaptive hybrid encoding enables the model to automatically select the most appropriate representation for each region in the scene. Importantly, explicit-only and implicit-only variants emerge as natural boundary cases when the blending weight saturates. The revised description clarifies the initialization, update mechanism, and selection rule embedded in the hybrid scheme, strengthening both methodological transparency and reproducibility.
3.2 Optimized ray sampling strategy
Standard NeRF pipelines perform uniform sampling along each ray, which results in redundant computation in free space or textureless regions. To reduce inference time, we introduce a two-stage adaptive sampling strategy informed by geometric and semantic priors.
Stage 1: Coarse Estimation.
We first perform a coarse forward pass along each ray with $M_c$ uniformly distributed samples to estimate approximate occupancy via a lightweight density estimator $\hat{\sigma}_c$. These estimates are used to compute a probability density function (PDF) over depth values.
Stage 2: Importance Sampling.
Using the computed PDF, we resample $M_f$ fine points $\left\{\mathbb{x}_j\right\}_{j=1}^{M_f}$ along the ray, focusing on regions of high structural complexity or semantic relevance. These samples are passed through the hybrid network for final rendering.
The expected color along a ray r is computed using volumetric integration:
$\widehat{\mathrm{C}}(r)=\sum_{j=1}^{M_f} T_j \alpha_j c_j, T_j=\exp \left(-\sum_{k=1}^{j-1} \sigma_k \delta_k\right), \alpha_j=1-\exp \left(-\sigma_j \delta_j\right)$
where, $\delta_j$ is the distance between adjacent samples.
Semantic-Aware Importance Sampling
To integrate semantic relevance into the sampling process, we use the semantic logits predicted during the coarse stage. For each coarse point $x_i$, the semantic logits are converted into a relevance score via softmax normalization and combined with the coarse density to modulate the sampling probability:
Operationally, the coarse-stage sampling PDF is modified by a multiplicative semantic term:
$w_i=\sigma_i \cdot \operatorname{softmax}\left(s_i\right)$
where, $\sigma_i$ is the coarse density and softmax $\left(s_i\right)$ is the normalized semantic relevance. The resulting weights $w_i$ are renormalized to form the importance sampling PDF used in the fine-stage sampling.
This design allocates more sampling capacity to visually and semantically meaningful regions such as object boundaries and articulated structures, improving rendering fidelity and semantic accuracy while keeping the total number of sampled points unchanged.
3.3 Semantic-aware rendering head
To support real-time object-level interaction and scene parsing, we embed semantic reasoning directly into the rendering pipeline. We extend the output of the hybrid decoder to jointly estimate semantic logits $s \in \mathbb{R}^K$, where $K$ is the number of semantic classes.
The final decoder outputs:
$c, \sigma, s=f_\theta\left(\phi(X), d, f_v\right)$
and the semantic map $s \in \mathbb{R}^{W \times H \times K}$ is rendered through weighted accumulation analogous to the radiance map:
$\hat{S}(r)=\sum_{j=1}^{M_f} T_j \alpha_j c_j$
where, $T_j$ and $\alpha_j$ are standard NeRF transmittance and opacity terms, respectively. This formulation fuses semantic information with geometry and appearance in a unified renderable representation, supporting downstream tasks such as semantic segmentation, instance parsing, and object tracking.
Although the semantic field is represented volumetrically, supervision is applied purely in 2D image space. For each training pixel, the rendered semantic distribution $\hat{S}(r)$ is compared with the ground-truth pixel label $y(r)$ using cross-entropy loss:
$L_{\mathrm{sem}}=\operatorname{CE}(\hat{S}(r), y(r))$
Thus, no 3D semantic annotations are required. The 3D semantic field is implicitly learned through differentiable volumetric rendering, which naturally aligns volumetric predictions with image-space labels. This approach follows the established “semantic NeRF” paradigm and provides a coherent mechanism to fuse geometry, appearance, and semantics within a single neural rendering framework.
3.4 Training objective
Our model is trained end-to-end with a composite loss function:
$\mathcal{L}_{\text {total }}=\lambda_{r g b} \mathcal{L}_{r g b}+\lambda_{\text {sem}} \mathcal{L}_{\text {sem}}+\lambda_{\text {reg}} \mathcal{L}_{\text {reg }}$
where,
To improve stability and robustness, the regularization term $L_{\text {reg}}$ incorporates both sparsity and entropy-based components:
$L_{\mathrm{reg}}=\lambda_{\mathrm{sparse}} L_{\mathrm{sparse}}+\lambda_{\mathrm{ent}} L_{\mathrm{ent}}$
The sparsity term encourages compact occupancy and suppresses floating artifacts by penalizing unnecessarily large density responses along each ray:
$L_{\text {sparse }}=\frac{1}{N_r} \sum_r \sum_j\left|\sigma_j(r)\right|$
where, $N_r$ is the number of rays and $\sigma_j(r)$ is the predicted density at the $j$-th sample along ray $r$.
The entropy term follows the entropy-maximization principle of EM-GAN and mitigates overconfident predictions in ambiguous or weakly supervised regions. It is defined as:
$L_{\mathrm{ent}}=-\frac{1}{N_r} \sum_r H(\hat{S}(r))$
where, $H(\cdot)$ denotes Shannon entropy and $\hat{S}(r)$ is the rendered per-pixel semantic distribution. Because the overall objective is minimized, the negative sign promotes higher entropy when appropriate, preventing premature semantic collapse and improving generalization under noisy or shifted domains.
Overall, the sparsity and entropy-based regularizers work complementarily: the former stabilizes the volumetric field by reducing spurious geometry, while the latter prevents the semantic branch from overfitting to uncertain regions. As demonstrated in Section 4.4, these mechanisms improve robustness to noise, imperfect labels, and domain shift.
3.5 Algorithmic implementation overview
To facilitate reproducibility and highlight the key operational steps of our framework, we present the complete inference procedure in Algorithm 1. It summarizes the hybrid feature fusion, hierarchical sampling, and semantic-aware rendering pipeline introduced in Sections 3.1-3.3.
In practice, achieving real-time inference with high-fidelity rendering requires not only algorithmic efficiency but also careful implementation optimization. To this end, we incorporate several engineering-level techniques into our framework.
First, to reduce memory overhead, we leverage shared latent embeddings across adjacent voxel cells, allowing feature reuse without repeated computation. Second, our ray sampling module is implemented using CUDA-accelerated batch ray marching to fully exploit GPU parallelism. Furthermore, we cache the coarse sampling results and reuse them during training to avoid redundant computations across epochs.
To enhance training convergence and generalization, we adopt a coarse-to-fine learning schedule where the voxel grid resolution is gradually increased. This ensures early-stage global structure alignment and late-stage fine detail refinement. Finally, all modules are implemented using TensorRT-compatible layers to facilitate real-time deployment on embedded platforms.
Algorithm 1. Real-time hybrid NeRF inference with semantic rendering
|
Step |
Description |
|
Require |
Image set $\boldsymbol{\mathcal { J }}$ = {I₁,…,Iₙ}; ray R; Nc, Nf; model θ |
|
Ensure |
Output color Ĉ(R) and semantic logits Ŝ(R) |
|
1 |
Extract features from $\boldsymbol{\mathcal { J }}$ via CNN |
|
2 |
Build voxel grid V with embeddings fv |
|
3 |
Compute positional encodings φ(x) |
|
4 |
Sample Nc points {xi} along R |
|
5 |
For each xi do |
|
6 |
Estimate σi |
|
7 |
End for |
|
8 |
Sample Nf points {xj} from importance PDF |
|
9 |
For each xj do |
|
10 |
Interpolate fvj from V |
|
11 |
Compute (cj, σj, sj) ← fθ(φ(xj), d, fvj) |
|
12 |
End for |
|
13 |
Initialize: Ĉ(R) ← 0, Ŝ(R) ← 0, T ← 1 |
|
14 |
For j = 1 to Nf do |
|
15 |
αj ← 1 − exp(−σj · δj) |
|
16 |
Ĉ(R) ← Ĉ(R) + T · αj · cj |
|
17 |
Ŝ(R) ← Ŝ(R) + T · αj · sj |
|
18 |
T ← T · (1 − αj) |
|
19 |
End for |
|
20 |
Normalize Ŝ(R) via softmax |
|
21 |
Return Ĉ(R), Ŝ(R) |
We evaluate our proposed NeRF-driven framework through a comprehensive set of experiments designed to assess its reconstruction fidelity, semantic understanding capability, computational efficiency, and real-time performance. The experimental setup aligns with our goal of deploying high-quality neural rendering in dynamic, real-world environments.
For baseline comparison, we include Instant-NGP as the primary real-time acceleration baseline and adopt NeRF-Semantic as the representative semantic-aware NeRF model. S-NeRF++ is included as an application-specific baseline for autonomous-driving style scenes rather than for real-time evaluation.
4.1 Experimental setup
We conduct evaluations on three standard datasets and one custom benchmark:
All experiments are conducted on an RTX 4090 GPU unless otherwise stated.
4.2 Baseline methods
To provide a fair and comprehensive evaluation, we compare the proposed framework with several representative NeRF variants, each introducing distinct architectural advances. The selected baselines span from the original formulation to recent improvements in rendering efficiency and semantic understanding (Table 1).
Table 1. Overview of baseline NeRF variants and their architectural highlights
|
Method |
Highlights |
|
NeRF [2] |
Original volumetric rendering using MLP; high-quality but computationally intensive |
|
Mip-NeRF [3] |
Multiscale anti-aliasing with mipmapping; improves view-dependent detail and stability |
|
S- NeRF ++ [6] |
Hash-grid based acceleration; optimized for real-time rendering |
|
Instant-NGP [8] |
Multi-resolution hash encoding enabling extremely fast feature lookup and real-time NeRF rendering on consumer GPUs. Serves as the primary acceleration baseline |
|
NeRF-Semantic [7] |
Semantic-aware NeRF that jointly predicts color, density, and semantic logits through volumetric rendering; used as the representative semantic baseline. |
|
Ours |
Hybrid implicit-explicit encoding with integrated semantic parsing for real-time scene understanding |
A comparison of key NeRF-based methods evaluated in our experiments, covering original, multiscale, real-time, and semantic-aware architectures. Our method combines hybrid encoding and semantic parsing to achieve real-time and context-aware performance.
The selected baselines provide balanced coverage of the most relevant families of NeRF models:
By comparing against these models, our evaluation captures the strengths and limitations of existing NeRF variants in terms of rendering quality, runtime performance, and semantic scene understanding. This allows a comprehensive assessment of the proposed hybrid framework and its contributions toward real-time and semantically enriched 3D perception.
4.3 Quantitative evaluation
To systematically evaluate the proposed framework, we compare it with several representative NeRF-based baselines across four widely adopted metrics (Table 2):
Figure 2. Multi-metric performance comparison across NeRF variants. The proposed framework balances high-fidelity rendering, perceptual quality, and real-time efficiency while achieving superior semantic accuracy
Table 2. Presents the quantitative results, while Figure 2 provides a multi-metric visualization
|
Method |
PSNR (↑) |
LPIPS (↓) |
FPS (↑) |
mIoU (↑) |
|
NeRF |
31.2 |
0.186 |
0.9 |
– |
|
Mip-NeRF |
33.1 |
0.158 |
1.4 |
– |
|
Instant-NGP |
32.5 |
0.132 |
43.7 |
– |
|
NeRF-Semantic |
30.9 |
0.191 |
0.7 |
71.5 |
|
Ours |
32.8 |
0.127 |
37.9 |
74.3 |
Our method achieves 32.8 PSNR and 0.127 LPIPS, indicating improved visual fidelity compared to baseline NeRFs. The rendering speed reaches 37.9 FPS, which is competitive with Instant-NGP while preserving higher perceptual quality. In addition, our framework delivers 74.3% mIoU, surpassing NeRF-Semantic by +2.8%, thereby confirming its effectiveness in integrating semantic understanding.
To assess sampling efficiency, we additionally report the number of rays processed per second (RPS) and the average samples per ray (SPR). Under the same MLP-based NeRF backbone, our semantic-aware sampling yields:
These results indicate that our sampling strategy reduces redundant samples while preserving comparable throughput, leading to faster inference without sacrificing reconstruction quality.
Overall, the proposed framework maintains strong geometric and perceptual performance while enabling real-time processing and robust semantic parsing, making it well suited for deployment in robotics, augmented reality, and intelligent vision systems.
4.4 Robustness and Generalization
To assess the robustness and generalization capability of our framework, we perform cross-domain and noise-perturbation experiments on unseen scenarios. Models trained on LLFF and Tanks & Temples are directly evaluated on ScanNet v2 and Ours-Dynamic without fine-tuning.
Figure 3 provides a qualitative point-cloud comparison across different NeRF variants under challenging conditions such as domain shift, varying illumination, and occlusions. The proposed method consistently preserves geometric structures and semantic consistency, whereas baseline models (e.g., NeRF and Mip-NeRF) often suffer from structural artifacts and degraded details in poorly illuminated or cluttered environments.
To further evaluate noise resilience, Gaussian noise with different standard deviations (σ = 0.01–0.05) is injected into the input RGB images. The quantitative results are summarized in Table 3. Our framework achieves the highest PSNR and mIoU across all noise levels, highlighting its stability under low signal-to-noise ratios.
The improved robustness observed across all degradation types can be attributed to the hybrid implicit–explicit representation at the core of our framework. The explicit voxel branch provides strong spatial priors that stabilize geometry when observations are noisy, partially occluded, or missing, while the implicit MLP branch offers smooth interpolation and compensates for incomplete evidence. This complementary design enables the model to retain structural coherence and semantic consistency even under severe degradation, explaining the performance advantage observed in both the occlusion and missing-view experiments.
Our method maintains superior PSNR and mIoU across all noise levels.
Table 3. Robustness evaluation under Gaussian noise with different σ levels
|
Noise σ |
NeRF (PSNR ↑) |
Mip-NeRF (PSNR ↑) |
NeRF-Semantic (mIoU ↑) |
Ours (PSNR ↑ / mIoU ↑) |
|
0.01 |
29.6 |
30.4 |
67.1 |
31.2 / 71.8 |
|
0.03 |
27.2 |
28.7 |
62.4 |
29.1 / 69.6 |
|
0.05 |
24.5 |
25.9 |
58.3 |
27.4 / 66.2 |
Figure 3. Qualitative point cloud comparison across NeRF variants under domain shift and noisy input conditions
Top row: RGB point cloud projections. Bottom row: semantic point cloud projections (random labels for illustration). The proposed method maintains structural integrity and semantic consistency compared to baselines.
4.5 Efficiency and real-time deployment
In addition to accuracy and robustness, computational efficiency is essential for real-time applications and large-scale deployment. We evaluate our method along three critical axes: inference speed (FPS), parameter count, and GPU memory footprint. As summarized in Table 4, our framework achieves 37.9 FPS on an RTX 4090 GPU, which is comparable to Instant-NGP while providing higher reconstruction fidelity and semantic accuracy. Moreover, the proposed hybrid encoding and lightweight MLP architecture reduce the parameter count by over 35% compared to NeRF-Semantic, with a runtime memory footprint of only 1.2 GB. These improvements enable our method to operate under constrained computational budgets while retaining high performance. Notably, when deployed on an embedded Jetson Orin NX, the framework still achieves over 10 FPS, confirming its suitability for robotics and AR platforms.
For resolution consistency, all FPS values reported in Table 4 and Figure 4 were measured at a standardized rendering resolution of 800 × 800. To further illustrate the scalability of our model, additional performance results at 512×512 and 1024×1024 resolutions are provided in Appendix A. We also include a latency breakdown separating ray sampling and MLP inference time. At 800×800 resolution, our method exhibits an average ray-sampling latency of 4.6 ms and an MLP inference latency of 19.1 ms per frame, compared with 3.9 ms and 15.7 ms for Instant-NGP, respectively. Although the semantic-aware decoding introduces a small increase in MLP cost, the optimized sampling strategy compensates for this overhead, enabling competitive real-time performance while preserving semantic accuracy.
Figure 4. Runtime efficiency comparison across FPS, parameter size, and GPU memory
Table 4. Efficiency analysis of different NeRF-based methods
|
Method |
FPS (↑) |
Params (M) ↓ |
Memory (MB) ↓ |
mIoU (↑) |
|
NeRF |
0.9 |
21.5 |
3300 |
– |
|
Mip-NeRF |
1.4 |
19.2 |
2900 |
– |
|
Instant-NGP |
43.7 |
2.1 |
960 |
– |
|
NeRF-Semantic |
0.7 |
23.8 |
3400 |
71.5 |
|
Ours |
37.9 |
15.6 |
1230 |
74.3 |
Our framework balances high-speed rendering with low memory consumption, while simultaneously improving semantic understanding compared to baselines.
The proposed method achieves a favorable trade-off between speed, model compactness, and semantic capability, highlighting its deployability on both high-end GPUs and edge devices.
The experiments presented in this study demonstrate that the proposed NeRF-driven framework effectively unifies high-fidelity 3D reconstruction, semantic scene parsing, and real-time efficiency. By leveraging a hybrid implicit–explicit encoding strategy and an optimized sampling design, the system achieves a favorable trade-off between rendering accuracy and computational cost. Unlike classical NeRF models that emphasize quality at the expense of speed, or acceleration-oriented variants that sacrifice detail, our method delivers both visual fidelity and scalability, thereby narrowing the gap between research prototypes and real-world deployment.
5.1 Practical implications
The integration of semantic understanding into a real-time NeRF framework extends its applicability across several domains (Table 5):
Table 5. Summary of discussion: contributions, applications, limitations, and future directions of the proposed framework
|
Aspect |
Key Points |
|
Contributions |
• Hybrid implicit–explicit encoding improves efficiency while preserving geometric detail. • Optimized hierarchical ray sampling reduces latency without degrading fidelity. • Semantic-aware rendering integrates object/scene parsing for real-time understanding. |
|
Applications |
• Robotics/navigation: object-aware 3D perception for safe planning and manipulation. • AR/MR: low-latency, context-aware rendering for interactive experiences. • Medical imaging: volumetric reconstruction with semantic cues. • Cultural heritage/digital twins: efficient, semantically enriched reconstructions. • Edge deployment: reduced parameters and memory footprint. |
|
Limitations |
• Sensitivity in highly dynamic scenes and extreme illumination changes. • Training remains resource-intensive compared with lightweight alternatives. • Dependence on supervised semantic labels. • Memory/latency trade-offs on ultra-constrained devices. |
|
Future Directions |
• Motion-aware sampling and temporal consistency. • Efficient training via distillation, progressive schedules, or neural architecture search. • Weakly/self-supervised semantic learning. • Integration with generative priors (adversarial/diffusion). |
Together, these implications highlight the framework’s potential as not only a theoretical contribution but also a deployable tool for next-generation 3D perception systems.
5.2 Limitations and future directions
Despite its advantages, the framework presents several limitations that define avenues for further study:
Overall, these limitations highlight directions for advancing robust, efficient, and generalizable neural rendering pipelines suitable for diverse real-world contexts.
In this paper, we introduced a NeRF-based framework tailored for real-time 3D reconstruction with integrated semantic scene understanding. The design employs a hybrid implicit–explicit encoding strategy and an optimized sampling mechanism, which together enable faster inference without compromising structural detail. By embedding semantic cues directly into the rendering process, the framework moves beyond pure view synthesis and supports object-level interpretation.
The evaluation on multiple benchmarks shows that the method delivers competitive accuracy and perceptual quality, while achieving a substantial improvement in efficiency. Robustness tests under domain shift and noise further confirm its stability. Compared with existing NeRF variants, the proposed approach achieves a balanced trade-off among fidelity, runtime performance, and semantic capability.
The framework opens a pathway for deployment in diverse applications such as robotics, augmented reality, medical imaging, and cultural heritage digitization, where both efficiency and context-awareness are crucial. Future directions include enhancing adaptability to dynamic scenes, lowering training overhead, and exploring self-supervised strategies to reduce dependency on annotations.
Overall, this study demonstrates how NeRF-driven techniques can evolve from high-quality offline rendering toward practical, real-time 3D perception systems with semantic awareness.
This work was supported by the Foundation of Improving Academic Ability in University for Young Scholars of Guangxi (Grants No.: 2024KY1070 and 2024KY1079); the Major Research Project of Liuzhou Polytechnic University (Grants No.: 2023KA06 and 2024KA03); the Research Project of Liuzhou Polytechnic University (2025, Special Program for the "Double High-Level" Discipline Cluster, School of Electronic Information Engineering) (Grants No.: 2025DZ01, 2025DZ03 and 2025DZ04); the Teaching Reform Research Project of Liuzhou Polytechnic University (Project No. 2023-B015).
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