Cultural Heritage and Digital Tools: The Rock Interoperable Platform

Cultural Heritage and Digital Tools: The Rock Interoperable Platform

B. Turillazzi G. Leoni J. Gaspari M. Massari S. O. M. Boulanger

Department of Architecture, University of Bologna, Italy

Page: 
276–288
|
DOI: 
https://doi.org/10.2495/EI-V4-N3-276-288
Received: 
N/A
|
Revised: 
N/A
|
Accepted: 
N/A
|
Available online: 
N/A
| Citation

© 2021 IIETA. This article is published by IIETA and is licensed under the CC BY 4.0 license (http://creativecommons.org/licenses/by/4.0/).

OPEN ACCESS

Abstract: 

The digitisation of urban cultural heritage (CH) is recognised within EU (European Union) policies as an opportunity to make CH a driver for urban transformation towards a sustainable and inclusive future. Various digital platforms are emerging as tools not only to store, retrieve, compare and process different kind of data related to CH for the use of urban planners and administrators, but also as participative tools for distributed decision-making.

The increasing integration between the physical and digital realm through various digital instruments such as the Internet of things, virtual and augmented reality, machine learning and natural language processing, has led designers to conceptualise the necessity of merging different smart city dashboards and platforms into an integrated system known as the urban digital twin (DW). This task can be made possible only through the construction of a shared ontology of the city, which allows the interoperability of different data systems.

The DWs, originally developed in mechanical and process engineering, allow to construct a digital model of a physical object or process, to monitor its real-time performance, to perform maintenance tasks and to test the effects of planned changes. However, when extending the notion of the DW to complex cultural and social entities such as cities, it is important to consider also issues of inclusivity and citizen participation. How can the DW be conceptualised not only as a tool of technological control or narrative, but as an instrument to empower not only institutions but also citizens? The experience gath- ered in the construction of the ROCK platform and its participatory ontology, developed within the Horizon 2020 (H2020) funded project ROCK (GA 730280), becomes an important precedent in this task.

Keywords: 

collaborative platforms, cultural heritage digitalisation, cultural heritage-led regeneration, digital twin, living lab

  References

[1] Townshend, T., and Pendlebury, J., Public participation in conservation. Journal of Urban Design, 4, pp. 313–331, 1999. https://doi.org/10.1080/13574809908724453.

[2] UNESCO, The UNESCO Recommendation on the Historic Urban Landscape, Online, available at http://unesdoc.unesco.org/images/0021/002150/215084e.pdf#page=52 (accessed January 2021.)

[3] DC-NET, Service Priorities and Best Practices for Digital Cultural Heritage, Report, European Research Area Network, European Commission, Brussels, Online, available at https://www.digitalmeetsculture.net/article/dc-net-digital-cultural-heritage-network/, 2012 (accessed January 2021)

[4] European Commission, Commission Recommendation of 27  October 2011 on the digitisation and online accessibility of cultural material and digital preservation, Online, available at http://data.europa.eu/eli/reco/2011/711/oj (accessed January 2021).

[5] Turillazzi, B., Leoni, G., Gaspari, J., Iadanza, E., My, M., Massari, M., Boulanger, S.O.M. and Djalali, A., Heritage-led ontologies: digital platform for supporting the regeneration of cultural and historical sites. WIT Transactions on Ecology and the Environment, 249, pp. 307-318, 2020.

[6] European Expert Network on Culture and Audiovisual (EENCA), Platforms on the Future of Cultural Heritage: A problem solving approach Report on the Prague Platform on ‘Cultural Heritage in the Digital Age’, available at: https://eenca.com/eenca/assets/File/EENCA%20publications/Prague%20Platform%20Report%20FINAL.pdf

[7] European Commission, Science and Society, available at https://ec.europa.eu/programmes/horizon2020/en/h2020-section/science-and-society (accessed April 2021).

[8] Sonkoly, Gábor and Vahtikari, Tanja (2018) Innovation in Cultural Heritage: For an Integrated European research policy. Working Paper. European Commission, Publications Office, Luxembourg, 53p. ISBN 978-92-79-78019-6.

[9] Reeve, Alan, and Shipley, R., Heritage-based regeneration in an age of austerity: Lessons from the Townscape Heritage Initiative. Journal of Urban Regeneration & Renewal, 7.2, pp. 122-135, 2014. https://doi.org/10.1080/21650020.2014.893199

[10] Boeri, A., Borsari, A., Borghi, V., Gaspari, J., Gianfrate, V., Leoni, G., and Longo, D., Culture as Primary Political Action in City Governance: Three Key Concepts and Ten Policies to Start With. European Journal of Creative Practices in Cities and Landscapes 1, pp. 1-4, 2018.

[11] Getting cultural heritage to work for Europe, Report of the Horizon 2020 expert group on cultural heritage; Directorate-General for Research and Innovation, European Commission. Online, available at https://ec.europa.eu/programmes/horizon2020/en/news/getting-cultural-heritage-work-europe (accessed January 2021).

[12] Owens, T., Digital cultural heritage and the crowd.  Curator: The Museum Journal, 56(1), pp. 121-130. 2013.

[13] AA.VV, Declaration on joining forces to boost sustainable digital transformation in cities and communities in the EU, Online, available at https://www.living-in.eu/declaration (accessed January 2021).

[14] European Commission, The European Green Deal COM/2019/640 final, Online, available at https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=CELEX:52019DC0640 (accessed 06 January 2021).

[15] ICOMOS Climate Change and Cultural Heritage Working Group. 2019. The Future of Our Pasts: Engaging Cultural Heritage in Climate Action, July 1, 2019. Paris: ICOMOS. Accessed 06 January 2021.

[16] Adger, W. N., Barnett, J., Brown, K., Marshall, N., & O’brien, K., Cultural dimensions of climate change impacts and adaptation. Nature climate change, 3(2), pp. 112-117, 2013.

[17] New European Bauhaus, available at https://europa.eu/new-european-bauhaus/system/files_en?file=2021-01/New-European-Bauhaus-Explained.pdf (accessed January 2021)

[18] Noh, Z., Sunar, M. S., and Pan, Z., A review on augmented reality for virtual heritage system. International conference on technologies for E-learning and digital entertainment,  Springer, Berlin, Heidelberg, pp. 50-61, 2009. https://doi.org/10.1007/978-3-642-03364-3_7.

[19] Borowiecki, K. J. Forbes, N., Fresa, A., Cultural heritage in a changing world. Springer Science+Business Media, 2016. https://doi.org/10.1007/978-3-319-29544-2

[20] Bonsma, Peter, et al. “Inception standard for heritage BIM models.” Euro-Mediterranean Conference. Springer, Cham, 2016.

[21] Iadanza, E., et al. “Semantic web technologies meet BIM for accessing and understanding cultural heritage.” 8th International Workshop 3D-ARCH 3D Virtual Reconstruction and Visualization of Complex Architectures”. Vol. 42. Copernicus, 2019.

[22] Cooperation on advancing digitisation of cultural heritage, Digital Day 2019, Brussels, Belgium, 9 April 2019. Online, available at https://ec.europa.eu/digital-single-market/en/news/eumember-states-sign-cooperate-digitising-cultural-heritage. (accessed January 2021).

[23] De Filippi, F., Coscia, C., & Guido, R. (2020). Digital Platforms for Enhancing Participatory Design and Urban Regeneration: A Case Study in Turin (Italy). In CitizenResponsive Urban E-Planning: Recent Developments and Critical Perspectives  (pp. 54-82). IGI Global.

[24] Longo, D., Boeri, A., Turillazzi, B., and Orlandi, S., Cultural heritage and interoperable open platforms: strategies for knowledge, accessibility, enhancement and networking. WIT Transactions on Ecology and the Environment, 241, pp. 371-382, 2020.

[25] Dembski, F., Wössner, U., Letzgus, M., Ruddat, M. and Yamu, C., Urban Digital Twins for Smart Cities and Citizens: The Case Study of Herrenberg, Germany. Sustainability, 12, pp. 2307, 2020. https://doi.org/10.3390/su12062307

[26] Grieves, M. and J. Vickers, Digital Twin: Mitigating Unpredictable, Undesirable Emergent Behavior in Complex Systems, in  Trans-Disciplinary Perspectives on System Complexity, F.-J. Kahlen, S. Flumerfelt, and A. Alves, Editors. Springer: Switzerland, pp. 85-114, 2016.

[27] Dembski, Fabian, Wössner, Uwe and Letzgus, Mike. The Digital Twin Tackling Urban Challenges with Models, Spatial Analysis and Numerical Simulations in Immersive Virtual Environments, 2019. 10.5151/proceedings-ecaadesigradi2019_334.

[28] Dembski, F, Wössner, U and Yamu, C’Digital Twin, Virtual Reality and Space Syntax: Civic Engagement and Decision Support for Smart, Sustainable Cities’, Proceedings of the 12th Space Syntax Symposium, Beijing, 2019.

[29] Farsi, M., Daneshkhah, A., Hosseinian-Far, A., Jahankhani, H. (Eds.). Digital Twin Technologies and Smart Cities. Springer, 2020

[30] Boeri, A., Gaspari, J., Gianfrate, V., Longo, D., and Boulanger, S.O.M., Circular City: a methodological approach for sustainable districts and communities. Eco-Architecture VII: Harmonisation between Architecture and Nature, 183, pp. 73-82, 2019. https://doi.org/10.2495/ARC180071.

[31] Gianfrate, V., Djalali, A., Turillazzi, B., Boulanger, S.O.M., Massari, M., Research-actionresearch towards a circular urban system for multi-level regeneration in historical cities: The case of Bologna. International Journal of Design & Nature and Ecodynamics, Vol. 15, No. 1, pp. 5-11, 2020. https://doi.org/10.18280/ijdne.150102.

[32] Boeri, A., Gaspari, J., Gianfrate, V., Longo, D., and Pussetti, C., The adaptive reuse of historic city centres. Bologna and Lisbon: solutions for urban regeneration. TECHNEJournal of Technology for Architecture and Environment, 12, pp. 230-237, 2016.

[33] Boeri, A., Gaspari, J., Gianfrate, V., Longo, D., and Boulanger, S., Circular city: A methodological approach for sustainable districts and communities. Eco-Architecture VII: Harmonisation between Architecture and Nature, 183, pp. 73, 2019.

[34] Boeri A., Longo D., Gianfrate V., Roversi R. and Boulanger S. Co-designing the Urban Accessibility. An Inclusive Fruition Service in the Bologna University Area, in: Abitare inclusivo: il progetto per una vita autonoma e indipendente. Inclusive living: design for an autonomous and independent living, Conegliano – TV, Anteferma Edizioni S.r.l., pp. 92–101, 2019.

[35] Longo D., Gianfrate V., and Massari M., Il Progetto europeo ROCK. La città come laboratorio di conoscenza e innovazione, in: Spazi ed educazione, Canterano (RM), Aracne editrice, pp. 197–215, 2019.

[36] Leminen, S., Rajahonka, M., and Westerlund, M., Towards Third-Generation Living Lab Networks in Cities. Technology Innovation Management Review, 7(11), pp. 21-35, 2017. https://doi.org/10.22215/timreview/1118

[37] Dane, G. Z., Derakhshan, S., Ettefagh, T., Massari, M., Gianfrate, V., and Bigi, M. Participatory mapping of citizens’ experiences at public open spaces: a case study at Bologna living lab. In Proceedings of 25th International Conference on Urban Planning and Regional Development in the Information Society GeoMultimedia 2020 (pp. 645-654), 2020, https://archive.corp.at/cdrom2020/papers2020/CORP2020_91.pdf